Creating WPF based addins with System.AddIn
With Framework 3.5 we have a new namespace called System.AddIn which is useful for creating AddIn based application architectures. For an introduction to this namespace and its usage refer to:
When creating WPF AddIns one of the first things you would want is the ability to exchange some UI related classes across AppDomains. Doing so requires us to marshall these classes using a Contract (as per System.AddIn parlance). The WPF team has created a new namespace System.Windows.Presentation that provides this contract for exchanging WPF elements. Since the AddIn does not directly depend on the Contract, the exchange over the wire happens through an Adapter class. The Adapter will adapt the Contract to the View or the View to the Contract based on whether it is translating on Host side or the AddIn side.
System.Windows.Presentation contains a class called VisualAdapters that does exactly this job. When transmitting the Visual (System.Windows.Media.Visual) from the AddIn side, one needs to convert it to a Contract. The Contract interface defined for a Visual is called System.AddIn.Contract.INativeHandleContract defined in the System.AddIn.Contract assembly. VisualAdapters.ViewToContractAdapter is the method that does this conversion for us.
public static System.AddIn.Contract.INativeHandleContract ViewToContractAdapter (System.Windows.Media.Visual root) Member of System.AddIn.Pipeline.VisualAdapters
Similarly to translate from a Contract to a Visual we have the complementary method on VisualAdapters: ContractToViewAdapter. Note that this method is not exactly symmetrical with the previous one. It does not return a Visual, instead a FrameworkElement.
public static System.Windows.FrameworkElement ContractToViewAdapter(System.AddIn.Contract.INativeHandleContract nativeHandleContract) Member of System.AddIn.Pipeline.VisualAdapters
Passing Collections across AppDomains
Once you start building functionality into your addins you would soon
hit the requirement to pass collections. Fortunately we already have
contracts defined for them. System.AddIn.Contract defines the
I need more Contracts!
One of the AddIns I am trying to develop requires me to pass things like VisualBrush, Storyboard, etc. However there is no contract defined for these classes. Hopefully the WPF team will add it in the future or make some available via a CodePlex project ! I hope someone from the WPF team is reading this :)