Its one of those lucky days when you find a program so cool and that you
feel like having it yourself…or if you are developer like, develop it
yourself ;) Have a look at this YouTube video (click picture) and you
will know what I am talking about.
So now my developer brain kicks in and starts thinking: can I do this
with WPF? First I’ll have to get hold of the whitepaper (if there is
one) that talks about this. But even without it I guess you can pull off
this kind of stuff.
We will need an InkCanvas to take care of all the drawing (drawing
with stylus is fun ;))
Once the drawing is done, we could replace that with strokes or just
use the ink information
Now I’ll need some Physics engine to kick in and use all these
objects. Since I have objects that have been pinned to the
background, the only ones that will move are the non-pinned objects.
I can pass the object information to my Physics engine and it could
give me the values every time interval. In short animate the
non-pinned objects.
Once we have all this, its time to play endlessly and watch the
balls roll down ;)