I have been working on the 2D side of WPF for a long time now and its about time I added an extra dimension; 3D. I have worked with 3D before, just that I haven’t done anything substantial. Its time now for me to ramp up. One of the tricky concepts of 3D is to understand how to map textures to 3D geometry. This, according to me is a fundamental concept that needs to be understood very well. Daniel Lehenbauer does a great job to explain TextureCoordinates.
Check it out here.