[FluidKit Update] Fixed bugs, added stuff

This is just a short post on some of the changes that have been checked in. There were couple of people who provided suggestions/tips/feedback on the controls. I have incorporated most of them and will continue to improve in the next release. Thanks to Ricky Ralston, Marlon Grech, Jeremiah Morill, Ben from iTagSoftware.

 

Additions

  • New Pixel Shaders added: WarpEffect and a DynamicShaderEffect (experimental)

 

Bug Fixes

  • TransitionContainer crashes when a second transition is invoked while a previous one is playing
  • CubeTransition crashes when TransitionContainer is used more than once in a Window. This had to do with the Viewport3D, which already had a parent
  • Added a SelectedIndexChanged event to ElementFlow

 

Go to FluidKit

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3 responses to “[FluidKit Update] Fixed bugs, added stuff”

  1. Build issue

    I downloaded source for fluidkit, open the solution in VS2008 and get build errors.
    Appears to be reference related issues. Any ideas?

  2. Kai

    I feel silly, but I can’t seem to hook up the SelectedIndexChanged event anywhere. I see it in the source, but when referencing the library, I can’t hook it up via the standard C# mechanism. Could you give me an example of how you’re hooking up to this event?

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